In these stressful and trying times, as the lives of children and their families are halted due to the recent acts of terrorism in Israel, we want to help!
Here at Hakubia Games, it is our ongoing mission to spread fun and joy to families throughout the country – through board games!
We are offering you a chance to join us and the One Israel Fund in a 1+1 donation campaign in which we will be giving out board games to families in need.
For every game you donate, Hakubia Games will match that donation. If, for example, you donate 1 Catan and 1 Anomia, we will match that donation, so in essence it would be 2 Catan and 2 Anomia.
Join us today and give those families hours of joy!
The perfect game for kids to help share their feelings!
How would you feel if you heard this: “Your child tells you that they have prophetic dreams”? Would you be sad? Excited? Scared? Or maybe even happy? Most importantly, how would your partner feel? Feelinks is a game of emotions.
During play, you:
1) Pick a card and chose a situation to read.
2) Choose the emotion that matches how you feel and bet on your partner’s feelings.
3) Show your mutual choices, take a step on the emotion track, then change partner.
Depending on the number of players, if you play with a certain number of rounds, the player who reaches the farthest square on the scoring track wins the game. If you play without counting each round, the first player to reach the last square of the emotion track ends the game.
Feelings, the original title of the game, was proclaimed the winner of the call for projects launched by the city of Poitiers in the fight against discrimination. The goal was the creation of a simple, easily playable game that relies on situations or questions around discrimination. Jean-Louis Roubira, one of the designers, previously developed the famous Dixit workshops of language with young people at risk.
The players are obligated to express their feelings in a given situation and to guess the feeling of another player in the same situation. This empathy for each player is conducive to the debate and to the challenges of our preconceptions.